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Lineup setup question


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#1 USFFA commish

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Posted 07 October 2018 - 04:42 PM

I would appreciate any feedback on this I can get.  This is the first time I've noticed this season that this has happened (likely an input error on my part).  Lineup is supposed to be:

 

1 QB

at least 1 RB

at least 1 WR

at least 1 TE

2 flex offensive (can be RB, WR or TE)

1 K

1 DL

1 LB

1 DB

1 flex defensive (can be DL, LB or DB)

 

I have a lineup that owner inputed today as

1 QB

2 RB

3 WR

1 TE

1 K

1 DL

1 LB

1 DB

missed 1 defensive flex

 

The program did kick back an error on their lineup defensively, which owner missed.  But the way I had it programmed, it did not spit back an offensive error (they were 1 too heavy on offense with 1 extra flex).  I had it programmed like this:

 

QB: 1 min, 1 max

RB: 1 min, 3 max

WR: 1 min, 3 max

TE: 1 min, 3 max

K: 1 min, 1 max

DL: 1 min, 2 max

LB: 1 min, 2 max

DB: 1 min, 2 max

Total players: 11 min, 11 max

Total IDPs: 4 min, 4 max

 

I see there is something in regards to max combined in RB/WR/TE but it wipes out my RB/WR/TE numbers (we require at least 1 TE also).  Is there a way to fix this on my own or is it a support ticket?  Thanks to all for input in advance & hopefully I'm clear enough on this.


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USFFA Commissioner


#2 habman

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Posted 07 October 2018 - 06:43 PM

Do you have it set to allow partial lineups? If so disable that then that might do the trick.
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#3 sladog

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Posted 07 October 2018 - 11:32 PM

I believe that habman is correct.  If you allow partial lineups, the system will allow an owner to start up to the max at several positions while having 0 for some - because it "assumes" that you will fix the lineup later.

 

As bonscott and I always say: never allow partial lineups.  There is simply no reason for them.  Submit your complete lineup and make changes later if you want.


"INCONCEIVABLE!!"  ...   You keep using that word.  I do not think it means what you think it means.


#4 bonscott

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Posted 08 October 2018 - 06:22 AM

Yep, NO partial lineups.   :D

 

To the OP, my personal league has a very similar lineup requirement as you do so I know it works.  I'll bet it's the partial lineups as the guys above mention.

 

Mine is set as:

QB: 1 min, 1 max

RB: 1 min, 4 max

WR: 1 min, 4 max

TE: 1 min, 4 max

K: 1 min, 1 max

DL: 2 min, 3 max

LB: 2 min, 3 max

DB: 2 min, 3 max

Total players: 16 min, 16 max

Total IDPs: 8 (there is no min/max for this setting)

 

This is to accomplish 1 QB, 6 RB/WR/TE Flex (1 min each), 1 PK, 2 DL, 2 LB, 2 DB, 1 IDP Flex

 

Other important settings:

Lineup deadline - Gametime

Partial Lineups - NO

Automatic carry over - beginning of the week



 




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